Magnets



Blue Portals features something that many people have thought of before, but could never execute just right. Magnets! These magnets attract, repel, hold, and even destroy cubes.

Positive Magnets: Positive magnets, or blue magnets, will pull cubes toward them. The first one can be seen in a demonstration room in the third training chamber.

Negative Magnets: Negative magnets, or red magnets, will push cubes away from them. The first negative magnet can, once again, bee seen in a demonstration room in the third training chamber. These are also used to push cubes into awkward places, such as an upside-down Box Catcher.

Neutral Magnets: Neutral magnets, or green magnets, will hold cubes in place. These are mostly used to just hold a cube and leave the player to turn it off. The first is seen at the end of the third training chamber.

Super Charged Destruction Magnets: These are magnets that aren't even used to move or not move a cube. When an activator cube is thrown into one of these, or if one is turned on while aimed at an activator cube, the Activator Cube will be destroyed and activate another object in the chamber, such as a door. It also effects other cubes, but these cubes will not cause it to activate anything.